Unexpected Symbol :

Hey All,

So, in the GameController script I instantiate 1 posse leader and 10 members who I all give a posse value (int). In a script for posse members I want to check if the posseleader is still in the scene and if not, reset the posse-value of the members to 0.

This is my script:

using UnityEngine;
using System.Collections;

public class Posse : MonoBehaviour {

	public int posse;
	public GameController gameController;
	public PosseLeader posseLeader;

	// Use this for initialization
	void Start () 
		GameObject gameControllerObject = GameObject.FindWithTag ("GameController");
		if (gameControllerObject != null) 
			gameController = gameControllerObject.GetComponent <GameController>();
		if (gameControllerObject == null)
			Debug.Log ("Cannot find GameController");

		posse = gameController.posse;
	// Update is called once per frame
	void Update () {

		var leader : GameObject[];
		leader = GameObject.FindGameObjectsWithTag("enemy");
		if (leader.length == 0) {
			posse = 0;
		if (leader.length != 0) {
			for (int y=0; y <= leader.length; y++) {

				GameObject posseLeaderObject = leader[y];
				posseLeader = posseLeaderObject.GetComponent <PosseLeader>();

				if (posseLeader.posse = posse){
					posse = 0;

However, I get:

Assets/Scripts/Posse.cs(29,28): error CS1525: Unexpected symbol `:', expecting `)', `,', `;', `[', or `='

For the ‘:’ behind var leader. What am I doing wrong here? I took a snippet from: Unity - Scripting API: GameObject.FindGameObjectsWithTag

And, by any change, is the code after this correct / possible? Or should I tackle this problem differently?

Thanks in advance, it is just my first week in Unity so apologies for the level of my question.

var leader : GameObject;

is not valid c#, but would work in unity script :wink:

i wouldn’t use an array (Lists are much more useful), you should change that line to:

GameObject[] leader;

although, since you’re assign it on the next line, you could replace both lines with:

GameObject[] leader = GameObject.FindGameObjectsWithTag("enemy");

also, you can change line 35 from

if (leader.length != 0) {


else {