using UnityEngine;
using System.Collections;
public class controladorpersonaje : MonoBehaviour {
public float fuerzaSalto = 100f;
public bool isgrounded = true;
public Transform comprobadorSuelo;
public LayerMask mascaraSuelo;
private bool dobleSalto = false;
// Use this for initialization
void Start () {
}
void FixedUpdate(){
isgrounded = Physics2D.OverlapCircle (comprobadorSuelo.position,1, mascaraSuelo);
if (enSuelo) {
dobleSalto = false;
}
}
// Update is called once per frame
void Update () {
if (isgrounded || !dobleSalto) && Input.GetMouseButtonDown (0)) {
GetComponent<Rigidbody2D>().AddForce(new Vector2(0, fuerzaSalto));
if(!dobleSalto && !enSuelo){
dobleSalto = true;
}
}
}
}
Assets/scripts/controladorpersonaje.cs(27,49): error CS1525: Unexpected symbol `&&’
…why i receive this fail?? thx