Eu fiz o script todo certo mas esta dando um erro que não entendo como arrumar me ajudem ai galera
I made sure every script but is giving an error I do not understand how to fix help me there guys
using UnityEngine;
using System.Collections;
public enum POSITION_PLAYER {
LEFT,
RIGHT,
MIDDLE
}
public class PlayerBehaviour : MonoBehaviour {
public Vector3 positionLeft;
public Vector3 positionRight;
public Vector3 positionMiddle;
public POSITION_PLAYER currentPosition = POSITION_PLAYER.MIDDLE;
private Vector3 positionToGo;
public float dumbToPosition;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
InputPlayer ();
transform.position = Vector3.Lerp (transform.position, positionToGo, Time.deltaTime * dumbToPosition);
}
public void changePosition(POSITION_PLAYER = nextPosition) {
if (nextPosition == POSITION_PLAYER.LEFT && currenPosition == POSITION_PLAYER.RIGHT){
currentPosition = POSITION_PLAYER.MIDDLE;
}
else if (nextPosition == POSITION_PLAYER.LEFT && currenPosition == POSITION_PLAYER.MIDDLE){
currentPosition = POSITION_PLAYER.LEFT;
}
else if (nextPosition == POSITION_PLAYER.RIGHT && currenPosition == POSITION_PLAYER.LEFT){
currentPosition = POSITION_PLAYER.MIDDLE;
}
else if (nextPosition == POSITION_PLAYER.RIGHT && currenPosition == POSITION_PLAYER.MIDDLE){
currentPosition = POSITION_PLAYER.RIGHT;
}
switch (currentPosition) {
case POSITION_PLAYER.LEFT; {
positionToGo = positionLeft;
break;
}
case POSITION_PLAYER.RIGHT; {
positionToGo = positionRight;
break;
}
case POSITION_PLAYER.MIDDLE; {
positionToGo = positionMiddle;
break;
}
}
}
public void InputPlayer(){
if(Input.GetAxis(“Horizontal”) > 0) {
changePosition(POSITION_PLAYER.RIGHT);
}else {
changePosition(POSITION_PLAYER.LEFT);
}
}
}