Unexpected token at speed, breaking, turning, can someone please help?

var Wheel_FR : WheelCollider;

var Wheel_BR : WheelCollider;

var Wheel_FL : WheelCollider;

var Wheel_BL : WheelCollider;

var Speed : 30;

var Breaking : 90;

var Turning : 30;

function Start () {

}

function Update () {

Wheel_BR.motorTorque = Input.GetAxis("Vertical") * Speed;
Wheel_BL.motorTorque = Input.GetAxis("Vertical") * Speed;

Wheel_BR.breakTorque = 0;
Wheel_BL.breakTorque = 0;

Wheel_FR.steerAngle = Input.GetAxis("Horizontal") * Turning;
Wheel_FL.steerAngle = Input.GetAxis("Horizontal") * Turning;

if (Input.GetKey(KeyCode.Space)) {
	Wheel_BR.breakTorque = Breaking;
	Wheel_BL.breakTorque = Breaking;
	
}

}

var Speed : int = 30;
var Breaking : int = 90;
var Turning : int = 30;

After a colon you define the type of your variable. If you want to assign a value, you need the equals sign. You can omit the type and immediately assign a value as well (as long as your script doesn’t start with #pragma strict:

var Speed = 30;
var Breaking = 90;
var Turning = 30;