unexpected token: savedTime

I keep getting this unexpected token:savedTime error and I have no idea why. Your help is much appreciated. Thanks.

var LookAtTarget:Transform;
    var damp = 6.0;
    var bullitPrefab:Transform;
    var bps=1.00;
    private var savedTime;
     
     
     
    function Update()
    {
    if(LookAtTarget)
    {
    var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
     
    transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
     
    if(Time.time > bps+savedtime)
    {
    savedtime=Time.time;
    Shoot();
    }
    }
    }
    function Shoot()
    {
    if(seconds!=savedTime)
    {
    var bullit = Instantiate(bullitPrefab,transform.Find("shoot_turret").transform.position, Quaternion.identity);
     
    bullit.rigidboy.AddForce(transform.forward * 1000);
    savedTime : float = 0;
    }
    }

1 Answer

1

You can’t define the type of a variable when you’re just using it. You should, however, define the type when you declare it (which currently you don’t), either explicitly, or implicitly by supplying a value.