Cant find the error in here please help! press Ctrl+f and search TargetXrotation to find the line. Script is as follows:
var PlayerTransform : Transform;
var PlayerScript : Player;
var RotationSpeed : float;
var PlayerCamera : GameObject;
var IsAiming : boolean = false;
var GunAnimationHolder : GameObject;
//Targets
@HideInInspector
var TargetXrotation : float;
@HideInInspector
var TargetYrotation : float;
@HideInInspector
var TargetXrotationV : float;
@HideInInspector
var TargetYrotationV : float;
// Gun Specs
var MaxClipSize : float = 32;
var AmmoInCurrentClip : float = 32;
var ExtraAmmo : float = 128;
var MaxCarringAmmo : float = 256;
// Bullets and shiz
var Bullet : GameObject;
var BulletSpawn : GameObject;
var BulletSound : GameObject;
var FireRate : float;
var FireTimer : float;
//Recoil
var Recoil : float = 3;
var RecoilAimingIn : float = 3;
var RecoilAimingOut : float = 6;
//Reloads
var ReloadAnimation : GameObject;
var ReloadSound : AudioSource;
var Reloading : boolean = false;
var ReloadName : String;
function Update()
{
AimingInController();
}
function AimingInController()
{
IsAiming = GunAnimationHolder.GetComponent(Player).AimingIn;
}
function LateUpdate ()
{
if (AmmoInCurrentClip > MaxClipSize)
AmmoInCurrentClip = MaxClipSize;
if (ExtraAmmo > MaxCarringAmmo)
ExtraAmmo = MaxCarringAmmo;
if (FireTimer < -5)
FireTimer = -5;
if (MaxClipSize < 0)
MaxClipSize = 0;
if (AmmoInCurrentClip < 0)
AmmoInCurrentClip = 0;
if (!Reloading AmmoInCurrentClip < MaxClipSize ExtraAmmo > 0 Input.GetButtonDown("Reload") IsAiming == false)
{
Reloading = true;
ReloadSound.Play();
ReloadAnimation.animation.Play(ReloadName);
}
if (!Reloading AmmoInCurrentClip == 0 ExtraAmmo > 0 Input.GetButtonDown("Fire1") IsAiming == false)
{
Reloading = true;
ReloadSound.Play();
ReloadAnimation.animation.Play(ReloadName);
}
if (Reloading !ReloadAnimation.animation.IsPlaying(ReloadName))
{
if (ExtraAmmo >= MaxClipSize - AmmoInCurrentClip)
{
ExtraAmmo -= MaxClipSize - AmmoInCurrentClip;
AmmoInCurrentClip = MaxClipSize;
}
if (ExtraAmmo < MaxClipSize - AmmoInCurrentClip)
{
AmmoInCurrentClip += ExtraAmmo;
ExtraAmmo = 0;
}
Reloading = false;
}
var MyBulletSound : GameObject;
if (Input.GetButton("Fire1") AmmoInCurrentClip > 0 !Reloading)
{
if (FireTimer <= 0)
{
AmmoInCurrentClip -= 1;
TargetXrotation += (Random.value - 0.5) *Mathf.Lerp (Recoil, RecoilAimingOut,0);
TargetYrotation += (Random.value - 0.5) *Mathf.Lerp (Recoil, RecoilAimingOut,0);
if (Bullet)
Instantiate(Bullet,BulletSpawn.transform.position,BulletSpawn.transform.rotation);
if (BulletSound)
MyBulletSound = Instantiate(BulletSound,BulletSpawn.transform.position,BulletSpawn.transform.rotation);
FireTimer = 1;
}
}
if (Input.GetButton("Fire2") !Reloading )
{
Recoil = RecoilAimingIn;
}
if (Input.GetButton("Fire2") == false || Reloading )
{
Recoil = RecoilAimingOut;
}
}
FireTimer -= Time.deltaTime * FireRate;
transform.position = PlayerCamera.transform.position + (Quaternion.Euler(0,TargetYrotation,0) * Quaternion.Euler(TargetXrotation,TargetYrotation,0) * Vector3(0,0,0));
public TargetXrotation = Mathf.SmoothDamp(TargetXrotation, -PlayerCamera.GetComponent(MouseLook).rotationY,TargetXrotationV,RotationSpeed);
TargetYrotation =Mathf.SmoothDamp(TargetYrotation, PlayerCamera.GetComponent(MouseLook).RotationX,TargetYrotationV,RotationSpeed);
transform.rotation = Quaternion.Euler(TargetXrotation,TargetYrotation,0);