Need some help trying to determine source of this error. Doesn’t appear to be due to any local changes, which were minimal (just some assets, nothing with project settings) between a working and failing build.
3926: [Unity] ERROR: Error building Player: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
3927: [Unity] Parameter name: index
3928: [Unity] UnityEngine.StackTraceUtility:ExtractStackTrace ()
3929: [Unity] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
3930: [Unity] UnityEngine.Logger:Log (UnityEngine.LogType,object)
3931: [Unity] UnityEngine.Debug:Log (object)
3932: [Unity] UnityEditor.CloudBuild.BuildLogger:Log (string)
3933: [Unity] UnityEditor.CloudBuild.BuildLogger:HighlightUnityErrors (string,string,UnityEngine.LogType)
3934: [Unity] UnityEngine.Application:CallLogCallback (string,string,UnityEngine.LogType,bool)
3935: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternal (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[ ])
3936: [Unity] UnityEditor.BuildPipeline:BuildPlayer (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[ ])
3937: [Unity] UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
3938: [Unity] UnityEditor.BuildPipeline:BuildPlayer (string[ ],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
3939: [Unity] UnityEditor.CloudBuild.Builder:BuildPlayerDefault (UnityEditor.BuildPlayerOptions)
3940: [Unity] UnityEditor.CloudBuild.Builder:BuildPlayer (UnityEditor.BuildPlayerOptions)
3941: [Unity] UnityEditor.CloudBuild.Builder:Build ()