Assets/Scripts/PlayerAttack.cs(30,15): error CS1525: Unexpected symbol `private’
Here is my code, which is where my problem is, and it seems impossible to fix, because everything I have tried, from extra curly braces to different tabs.
using UnityEngine;
using System.Collections;
public class PlayerAttack : MonoBehaviour {
public GameObject target;
public float attackTimer;
public float coolDown;
// Use this for initialization
void Start () {
attackTimer = 0;
coolDown = 2.0f;
}
// Update is called once per frame
void Update () {
if(attackTimer > 0)
attackTimer -= Time.deltaTime;
if(attackTimer < 0)
attackTimer = 0;
if(Input.GetKeyUp(KeyCode.F)) {
if(attackTimer = 0) {
Attack();
attackTimer = coolDown;
}
}
private void Attack(){
float distance = Vector3.Distance(target.transform.position, transform.position);
Vector3 dir = (target.transform.position - transform.position).normalized;
float direction = Vector3.Dot(dir, transform.forward);
Debug.Log(direction);
if(distance < 2.5f) {
if(direction > 0) {
EnemyHealth eh = (EnemyHealth)target.GetComponent("EnemyHealth");
eh.AddjustCurrentHealth(-10);
}
}
}
}