Unforeseen Demo is almost ready! An FPS Oldschool Adventure, Thriller Game!

Hello folks! I am really glad to present you our work Unforeseen Demo, which has been prototyped in 5-6 months and developed in total of 10 months.

Our team is consisted of 3 people, 1 Unity Developer and 2 3D&2D Artist, Animators.

The game is developed with Unity 5, the release build will be exported via 5.2.1 p4.

We are a team focused on creating story-driven games and we try to give the best gameplay experience possible, that’s why we aimed on making the player feel the character, connect with the character. That’s why in Unforeseen, you will find plenty of interactions including hand & leg animations, Quicktime Events supported with third person camera to create the rich gameplay! We got a lot of game mechanics to hype the players, and hope that we will find the desired support from you gamers and other indie developers out there!

Here are the screenshots to our game, follow us on Facebook, Twitter, keep updated, we plan to release the demo on Steam in this spring term, hit me with any questions on the mind!


Follow us on Facebook, Twitter, our Website. Thank you, cheers!

Btw, @lineupthesky this is my original account, i wasn’t able to login for some reason, I’ll keep posting when I get the login back^^.





4 Likes

Waooo, the environment and models are awesome

This looks really awesome! What kind of gameplay will it have?

Keep up the great work! :slight_smile:

It looks great!

Looking good, like to see this released!

Thanks for the comments people!

@RavenOfCode , the gameplay is supported with adventure based puzzle mechanics, lots of player interactions with the world around, action scenes fulled with Quicktime Events and key press mechanics. At least, for the demo I can tell. We want to remove the idea that most of the fps games nowadays emphasizes that the player is all about a “flying camera”. We don’t like this idea, that’s why, in Unforeseen, we tried to achieve the best camera & player feel possible, we focused on headbobbing, character responses, physics etc. Since we have a kinda mixed-up gameplay (puzzle, action, thriller), we supported it with character mechanics and story driven experience, there comes a game which shifts it’s state through fast pace & slow pace!

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