Unhelpful error message "Shader wants tangents"

I’m sure you’ve seen this error message before: “Shader wants tangents, but the mesh doesn’t have them”. I understand what this means, but the message gives me no clue how to fix it. So a mesh is missing tangents that are needed by a shader. Great. WHICH mesh? WHICH shader? How am I supposed to know this if I’m not given any more details? I’ve got dozens of shaders and meshes as possible culprits. I’ve got this error appearing 7 times now every time I run the scene, but nothing looks wrong as far as I can see. The only clue I have is that 3 of the errors also have the line “UnityEditor.DockArea:OnGUI()” below them, which is not really more useful. (That’s why I picked the GUI forum for this thread, because I otherwise haven’t got a clue what could be the problem. It may be entirely unrelated to GUIs as far as I know.)

any luck with this? my model turns black, and i am trying to solve this
how to recreate texture uvs, tangents and normals for the model?