[Uni2D + Unity Inspector] Unity extremely slow, when a Sprite is selected

As the title says…

I loaded a Sprite with Uni2D into my Level. Everything runs fine - But when i select the Sprite in the hierarchy, the editor becomes really slow! Sometimes it doesn´t react for minutes!!!

Specs:

intel 2 QCore 2,5GHz 7GB Ram NVidia
GeForce GTX 465 (1024MB) Nothing
running in the background

Any idea why this happens? Or - how to fix this :frowning:
I´ts really annoying and i can´t go on creating my Game…

It seems like the Inspector slows down whole unity when it´s opened and a Uni2D Sprite is selected…
Is there a solution for that problem?

Situations:
Selected a sphere - Inspector tab opened = no lag
selected a uni2D sprite - inspector opened = lag as hell
closed inspector while selected sprite = no lag
reopen inspector = again - lag as hell
select the sphere again = no lag

:confused:

Edit: i tried uni2D with unity 3.5 - it works perfectly there. It seems like there’s a Problem with Unity 4. :frowning:
I hope there is a solition for that Problem.

The new Uni2D v2 is out on the way
http://forum.unity3d.com/threads/142608-Uni2D-tool-A-new-amazing-way-to-create-2D-games-in-Unity!!/page13
this prbly will solve the bug

seems like this is a problem with uni2D 1.0 and Unity4
will be fixed soon :slight_smile:

I get the same problem but I am not using Uni2D at all.
Whenever I select any GameObject with a script with links to other scripts or built-in arrays on it Unity Editor will slow down to a crawl and even sometimes crash.
It never happened before and only began when I updated to Unity 4 and continues even with Unity 4.1.2.

ok, that’s great;
also, just wanted to let u know - I’ve tested it little bit more and found that the problem appears on existing project only;
I mean if I create prj from the scratch - it works just fine, but if I add Uni2D into my big prj (Slashear) - it hangs an IDE; I suppose that can help you with QA