Hello!
Just to let you know that Uni2D soon comes with a better support Unity2D^^
You’ll now mix and combine Unity2D sprites and Uni2D sprites.
All the feature list is here :
- 2D/3D Physics auto generated colliders
Uni2D unleash the power of the next gen 2D game in Unity by bringing you the ability to combine a true 2D system and 3D assets! Create 2D games like never before!
- Colliders now follow visual deformation… at runtime!
One of the most impressive and powerful feature of this release. Let your creativity explode and create unseen game situation based on a simple draw drive by bones!
- Batchable Skeletal sprites:
Other benefit of the new Hybrid skin system, now deformed objects are batchable! It’s really a great news for the people that work on mobile devices but more important it could be combine with the auto optimization of static skeletal sprites (see below)
- Auto optimization of static skeletal sprites
It’s certainly the most important optimization that we ever bring!
Create a sprite, deform it, add 2D or 3D physic now your object is now silently optimized. You can duplicate it to create a forest it will then consume nothing until you call them.
- Improved integration with Unity2D workflow
Support of the 2D layer of unity2D
Native 2D physics support
- Other noticeable improvements
Improved skeletal editor: Now the sprites keep its position until you press the “reset pose” button
Parallax support: makes Unity2D and Uni2D Sprite move like in perspective with a orthographic camera!
2 new options for the 3D collider generator
Only borders : physicalizing only the border of a sprite!
Subdivision : Allows you to deform a shape in runtime with more controls
Hope you’ll like it!

