Now available on the Unity Asset Store! https://www.assetstore.unity3d.com/#/content/6804
// UNIDUINO - ARDUINO FOR UNITY
• Make your game an experience. Connect Arduino to Unity with Uniduino.
• Extensible. Use any electronic input or output that can connect to Arduino.
• Easy to use. Simple, Arduino-like code.
• Cross-platform. Works exactly the same on Mac and PC.
• Uniduino is a work-in progress. We’re here to gauge interest. Please post your thoughts!
Uniduino 1.2 has arrived on the asset store! We’ve got tutorials, playmaker support, and bug fixes. First up…
NEW TUTORIALS!
I decided to try a new format for the tutorials (text interspersed with gifs) It combines the speed of text tutorials with the visual clarity of video. I think it’s pretty awesome, but let me know what you think on this thread!
http://www.uniduino.com/tutorials/
Using a Servo
http://www.uniduino.com/kb/servo/
Using a Potentiometer with analogRead
http://www.uniduino.com/kb/potentiometer/
Using a Button with digitalRead
http://www.uniduino.com/kb/button/
PLAYMAKER!
Now you can use Uniduino with Playmaker! No programming required! The custom actions are included in the asset store package. Check out the tutorial below.
Playmaker
http://www.uniduino.com/kb/playmaker/
// ABOUT THE DEMO
The demo game for this video was made in Unity using C# and connected to Arduino with Uniduino and about a dozen lines of code to sync the in-game events with the fan and the lights. Hardware used: Arduino Uno, 1 fan, 6 lights, 2 solid state relay’s (as a connector between the fan/lights and arduino), 1 ps3 controller, 1 hdtv.
