There are several demo scenes where unicode images are shown even when the play mode has not been enabled. What is so confusing is that the actual text input is blank but it still shows the gear icon…
I even added another text input and just copied the values of the first and again it shows the gear but there is nothing in the input…
I can change it from an icon to text but can not seem to understand where or how to set the icon
In the screenshot you can see the text input is empty but the gear icon is clearly visible…
That’s not unicode, it’s a Gizmo.
In the same way of how some Unity components, like the Camera for instance, show an icon in the scene, you can add your own custom icons for custom components as well.
update I can simply copy and paste the glyphs directly into the inspector but they do show as empty even though it works…
I think this warrants a bug report…
I found that if I made a blank scene and saved 2 text fields one copied the other saying WTF and I open that scene in a text editor it shows the m_text value is set as follows notice quotes on text (1):
text (1) = “\uE9D4”
text (2) = WTF
I know it is only a corner case issue and how to work around it but can I get some feedback one way or the other on if this will be fixed? Allowing unifont glyphs to be seen in the inspector