When I add a texture to a level, its color changes to a uniform color that is the texture's overall color, as if only a few pixels had been used from the texture and stretched over the level. What is the problem?
You need to UV map your model.
When I add a texture to a level, its color changes to a uniform color that is the texture's overall color, as if only a few pixels had been used from the texture and stretched over the level. What is the problem?
You need to UV map your model.