Unigine Heaven demo/benchmark ( youtube + download )

yummy yummy …

http://unigine.com/download/#heaven

slightly overdone DOF and DX11 features usage (geometry shaders), but nice demo IMHO

but no characters seem to live there - which is kind of odd :wink:

Wow. Just when I start thinking my stuff is starting to look pretty good I see a demo like this and realize how far I’ve got to go…

Ditto on the overdone DOF, but one other thing that stood out in that demo was how clean and sharp the real time shadows looked. I haven’t been able to get shadows to look that clean in Unity.

It was certainly beautiful and the tessellation really stands out. I loved the grass more than anything, actually :slight_smile: My only big critique was the road. I know it’s showing off their tech, but come on! You’d end up with both ankles sprained just walking to visit your neighbor, let alone pull a cart to the market!

Yeah - they really overdid the displament on the village roads - on the other side this explains the missing pedestrians in this nice village …

they REALLY should fire their mayor , and invest some money and contract a professional “road construction” - company to redo their streets

I hear these guys are available to perform that job.

http://unigine.com/clients/mcm1.jpg

:shock: :lol:

Looks like they may be able to deconstruct the present roads but not sure they would do much building.

:smile:

My thought exactly on the stone displacement on the paths.

Agree, they went a little nuts with the depth of field effect in there, as well as the normal mapped cobble stones. Tone it down a little guys!

Otherwise, it looks beautiful, as always. They really have a nice engine there, too bad it’s Windows only and really expensive.

unity can do this! right? well get the assets and anything is possible in unity!

I bet you could do better then this with custom shaders.

Unity could do this exept for the hardware tesselation that is DirectX11 only.

darn… UT make unity have hardware tesselation!

Unity is currently DX9 only, so you dont have access to theses API functions (DX11 only ) to do hardware tesselation.
Hope unity 3 ( afther 2.6 :stuck_out_tongue: ) will be DX11/OpenGL3 :stuck_out_tongue:

Very nice demo but I wonder what kind of system you need to have in order to run it smoothly.

Windows 7 + and DX11 GPU card. (AMD Rad 5870)

oh come now we also need open gl geometry shaders at one time or another so they should implement all of those things in unity 3 or just 2.6 or 2.7 I’ll make a request of the feedback thing.