Hi guys,
we are currently working on a Unity editor script called unileech (Indie and Pro), that’s basically a repository for other free unity scripts and stuff.
So users will be able to find, download and update scripts within unity. Like a free appstore inside unity.
We would love to add as much scripts as possible to start with most of the cool stuff
There will be a member-area later, where you are able to manage your scripts on your own.
For now, just send in your stuff to cwaadt@bronxstudios.com
So, if you are interested please send me your files with these infomation:
title, author, description, version, language and licence information that will be published inside unileech.
Please also tell us, what category you would like to see your scripts in. We did not decide for categories yet, so please help us
This is totally free for you and the unity users!
Because we think it’s better to download these things inside unity.
And you can check for updated scripts. Normally no one would update downloaded scripts from the wiki.
I think not all scripts are in one single spot right now. You always have to check several sites. (e.g. forum and wiki)
But it’s working, so we do want to provide you with a demo by the end of this week.
We did not have any response so far to our request for content. That’s no problem, you probably want to see how this whole thing looks first.
So, as a start, we’ll host some free stuff from the Wiki and some of our own stuff. If you want to contribute content, feel free to contact us. Content will have author information, we don’t want to claim the work of others.
This is meant to be just a neat little tool to make it even more easy to use all the great stuff the unity community has to offer. Oh, btw.: the Unileech editor addin will be open source.
Uh, yes, we will come up with a first release by the end of the week. Everyone is invited to improve Unileech or send us content for our repository.
Later there will be a website where every author has direct access to his content (upload new versions, delete something, edit descriptions and so on).
First we like to see if there is anybody interested in Unileech at all.
And remember: Unileech will be free for both users and authors! At this time we provide the hosting on our own, let’s see how things will turn out.
Just wanted to say thanks for doing this. I wish we had more of a central repository for storage and knowledge accumulation. Right now…I think most people just scour the internet, forums, etc.
I know people think that should be a wiki…but I don’t see people actively posting new knowledge out there. Maybe if UT had someone whose full time job was nothing else but storing information out there.
One of my big wishes for Unity is that the application itself would provide a central location to submit and download content. I’m talking shaders, scripts, samples, etc.
By importing this package into your Unity-Project you’ll get 3 files which will be put in an Assets/Editor subfolder.
gpl.txt - the license text
ICSharpCode.SharpZibLib.dll - for dealing with zip-compression (see ICSharpCode · GitHub)
Unileech.cs - the editor addin script
With the addin script in the Editor subfolder you will now see “Unileech” in the “Window” menu.
This will open a little window that has categories buttons in the upper part and an item list below that.
Unfortunatly there are some refresh issues. In the current version it seems to work best of you dock the Unileech window in the Unity editor window.
Also, we didn’t find the time to add content yet. So right now, there’s only one item in the Plugins category which is the Unileech package itself. But you can use this for a first test:
-click the Select button, this will show you the description and the Download button
-clicking Download will download the package file in the assets directory. After the download it can take a moment until the package is shown in the Project window. We haven’t found out yet how we can force Unity to make a refresh directly after the download. So, if you don’t so the file in the project window you can also check out your Assets/Editor folder for the downloaded file.
As stated above we plan to use some of the wiki resources as a start. It’s a little work to add the meta information so if you have any wishes what you would like to see first just post them here. If you want to help us with providing information this is what we need right now for one download item:
Category (right now we have Plugins, Prefabs, Scripts, Textures, Sounds - see buttons in Unileech. Of course it’s no problem to modify the categories, suggestions welcome. )
Name
Decription
Version X.Y
Author
Script language (JS, CS, BOO)
License (OPEN, FREE, SHARE, DEMO, COM)
E.g. our first addition will be iTween, so we have
Name: iTween
Categorie: Scripts
Description:
A simple, powerful and easy to use animation system for Unity.
Focusing on the established solutions and frameworks of projects such as TweenLite, Tweener, and other Flash-based tweening and interpolation systems, iTween is a battle-tested solution for streamlining production in the Unity environment.
If it needs to come alive; its shouldn’t be frustrating. iTween exists to help you reach your goals without making the journey difficult, allowing polish to coexist in tandem with production.
iTween is now available for download in the Scripts category.
Note that when testing it we discovered a bug with unzipping - the iTween.cs file will be created one folder above the originally selected folder. So if you select Assets you won’t see the file in your project window after refresh. Please choose a subfolder in Assets for now - after downloading the file you can drag and drop it to the right place in the project window.
As authors can we push update notifications? I rely on my example sales to make a little extra income and if noone needs to visit the site anymore I fear they won’t notice updates.
The Unileech tool will only work, if it is useful for authors, too. So any ideas to improve it are welcome. We’ll think through this, if there’s a good way that users could opt-in to msgs from the authors. Maybe at a later stage a payment system could be included so that authors could sell stuff too in addition to free downloads.
For now, we’re focussing on free content and we are currently preparing to upload some more scripts and also some textures.
Is it connect to a server? perhaps a system where people can sign up and upload their scripts. It would save the devs a lot of time. And to prevent shitty scripts, you could have mods deny/allow scripts before they are viewable by the public.
Yes, content is hosted on the Unileech-server. The Request-URLs are hardwired in the editor addin script.
As iret already wrote we plan to let authors manage their stuff on the website via a CMS. This should save US time once implemented. Devs can contact us or post here, we’ll do all the work necessary to upload stuff.
Good idea, might be a possibility. Though we don’t want to be too restrictive.
The new asset store in 3.1 is looking great!
That’s really something bigger than we had in mind for Unileech.
It will be interesting to see how the content will evolve.
I’m sure we’ll see a lot more cool packages there.
But I’m wondering if this will also be a good place for small scripts or other content (textures, sounds…) that isn’t really package based.
Do you think there would be a use for an additional download tool that focuses on free stuff that doesn’t fit into the asset store?
We might continue with Unileech if anybody thinks this would be interesting. So please tell us how you feel about this.