Thank for your hard work! I’m looking for a way to use Lua in Unity for a while.
I’m not familiar with how ffi works… but willing to contribute some work to make it more complete!
This is great, thanks for all the effort. Since this is a pure C# implementation can I assume it works on Unity3d free? I know that pro allows for plugin support but I can’t afford it yet.
I’m trying to find a way to update the contents of my app without updating to iTunes app store all the time. I’m was planing to do this using Asset bundles. I can’t have executable code in asset bundles. And putting executable code inside DLL’s won’t work because Assembly.Load does not work on iOS (due to AOT nature of the system). So this might be a great fix. Will UniLua work for my problem.