UniPack


Current Version: 1.0

UniPack is a simple to use file compactor, similar to .PAK and .TAR. It will create a single file from a folder full of files. This makes it easier to distribute game content and updates. UniPack also supports viewing of standard folders as if they were packed files. This means that you won’t have to constantly recreate the packed file when you make changes during development.

Also supported is creating patch files. This takes the latest version of a folder and compares it to a older packed file, it then generates a patch file that can be distributed in a patch to your game. This means you won’t have to redistribute the whole file when making incremental patches.

Name: UniPack
Source Code: C#
Price: $ 30
Unity Version: 3.4.1
Works with Unity Free
Asset Store Link.
*Only been tested on a Windows 7 (x64) machine.

Regards,
Garth (Corrupted Smile Studio)

nice tool,thanks

Thanks.

I forgot to include a link to the online documentation

1.Is there a way to protect the files in the pack,like option to encrypt the pack file…
2.also,what is the maximum size of the pack file? how about to read a 2G MB file?

1.) Currently it does not encrypt the files, I will look into adding that as an option.
2.) Currently it can support up to 4096 files with a max path (within the folder) and file name of 56 characters.

Let me reiterate

  1. There is nothing stopping you from encrypting files before packing them. Currently the system itself does not support encrypting of files on packing. That’s not to say there won’t be an option in the future for encrypting of all the files or even individual files.

  2. There shouldn’t be any issues with using a large file. I will personally run some checks now with 1Gb+ files. I don’t foresee issues with it, as it doesn’t ever read the whole file at once but rather skips around inside it.

Regards,
Garth

thanks for making this