UniPay - In App Purchase (IAP) Billing - Shop solution

Hey @Baroni1

Thanks so much for getting back to me.

Yeah I assumed you would reply on Monday, no worries.

I think you misunderstood me, I think my explanation was confusing. Let me explain more clearly…
You have a video here that clearly explains how to integrate Simple IAP System(your asset) for people who don’t already have Unity IAP setup. I already have Unity IAP Setup and working and the game is available on asset stores.

What I’m, asking is…For people who already have it Unity IAP, how can I integrate your asset without having any weird hiccups/error. For examples, you say in the video tutorial to get Simple IAP System asset, and then through your system setup Unity IAP, would I still have to do that if I already have it setup? Also you mentioned later that the version I am using is not stable…So would I have to remove Unity IAP completely and then follow your steps, would that be better? I’m just not very clear on the process, I would really like to avoid errors.

And what is the cleanest way to completely remove Unity IAP? Remove it from Plugins → Unity Purchasing(delete this folder) and that’s it?

I have a deadline so I would like to integrate your system this week with the 1.23.5 version(once the above question is answered), but once version 2.2.3 is created will there be any significant changes with Simple IAP System?

I also read in version 3.0.0(which will be added in January) they will combine the package and plugin. Will there be any significant changes with System IAP System for this version, or is this something you would have to research more when it comes out?

Yeah, that’s a good question, sorry forgot to mention that before. So for now the game is only available for android and I am using Google Play Services for both login and saving their data. Currently I am validating if they bought the game without using receipts, instead through some personal game logic, but I would like to do both once Simple IAP System is installed.

Once I create for iPhones, which will be about 7 months down the road from now, most likely I will use something like PlayFab for iPhone users, but it doesn’t make sense for me to do this and pay for this storage if I don’t need it right now and can just save the receipts using Google Play Services Saved feature for free. Is there something I can change in your code to make this possible instead of using PlayFab?

Thanks.