I guess it must be somewhere out there.
I need to save changed Objects in a Database to load them with a different plugin on a different client.
Unfortunately InstanceID is changing every time the scene loads.
If I do it with GUID then the Client has some GUIDs but no idea on which Gameobject to put them.
If I use a dummy Gameobject to store the Gameobjects with a fixed created GUID I have the problem that if the client is creating one the gameobject does not sync.