Unit 2019 performance issue in clip inspector

I have a model with 30 animations imported to it. When I open the model import settings, It is so leggy that I can’t even scroll down to select any of the animations from the list. Event if I select one and play, the animation will play at very low fps. This asset worked perfectly worked with the unity previous versions ( any of 2018 versions). Soon as I upgraded to 2019 it all started. Also I can see that compiling is also very slow. It takes about 30 seconds to play the simplest scene. My laptop is i7 with 8 GB ram and 1080 GTX. Is this normal performance for new Unity ?

I uploaded the profiler data in to this google drive. ( I have attached a small profiler data file as well. But it is best if you look at the files in the link below for better view of the problem)

https://drive.google.com/drive/folders/1Yv2xTyv3oDI6XVTalYKZOki2my5cjNr5?usp=sharing
Here is a link for the profiler data and screenshot.


5013344–490721–profiler.rar (1.84 MB)

Similar issue, I posted it here: https://forum.unity.com/threads/clip-inspector-performance.730505/

Have you found any solution?

Thanks for reaching out everyone. In order for us to investigate this further, please submit a bug report. The steps to do so are detailed here: Unity QA: Building quality with passion