I just made the upgrade to Unity 5 Free and I seem to have run into a bug.
I have been working on a video game with the previous version of Unity, and have updated to the current version. My game level has a small terrain that has custom trees placed via the terrain editor. When lighting, my real-time shadows function fine, but when baking I have run into a major problem. I have not been able to bake down any shadows onto a lightmap atlas. When the light parameters are switched to “Baked” after lightmapping, they produce a game level void of shadows. This has lead me to believe that Unity 5 cannot bake shadows onto a terrain with placed trees. With older versions of Unity, this was no problem. I have been at this a whole day, testing static settings, prefabs and so on an nothing worked. Is there a fix for this problem?