hii,
i wanna ask maybe a simple q and maybe its hard
i have a charcter , that dont move …he got 3 diffrent defence states
def1 (int 1) def2 (int 2) def3(int3)
i got 3 kind of Attacks (Atk1,Atk2,Atk3) spread on 19 diffrent Prefabs, that shot at the player from diffrnet positions on the screen each time ( i made a genarator for that )…
now i wanna check , on collision , if the int Def1 is == to Atk1 then do something , if not do something else .
right now i got Rigidbody2d on player , and everyone got coliders…i do simple check for colider and its working ,
i need to find a way to check the hitting enemys ID type :q
how can i do so ?