Hey,
So I’m getting an error when setting up my iOS project settings (possibly due to having com..)?
My project is setup with bundle id com.orca.orca, my provisioning is setup for com.orca.orca and I entered com.orca.orca as the bundle id, however it’s still complaining that it’s “undefined”?
It’d be great to get a fix (that doesn’t involve changing the bundle ID as all our push backend has been setup with this id)?
how weird. I am having this exact same problem right now.
I get the same message except mine goes like this com.companyname.app < with their respective names in their areas. So it isn’t the case of repeating words.
Idk, I’ve got 10 other project setup for iOS that I did the same process for without any issues so can’t spot where I could be going wrong if it’s an error with those.
Can you confirm how and if a work around works. i am seeing the same errors. with the provisional profile is only valid for bla bla … does not match bundle identifier (undefined). and as with the bitbucket thing, i fail to see from the convo above how that should effect anything? could you please elaborate on that.
Same issue here, I believe. Also using BitBucket, but I don’t think they are to blame here.
When submitting platform credentials on build.cloud.unity3d.com for a new project I get: The provisioning profile is only valid for (com.GL.Notifier) which does not match bundle identifier (undefined).
It’s as if the webpage is not passing the input provided in the Bundle ID textfield properly.
Yep I can’t either as just using Pro… Seems kinda odd regular pro users can’t submit a bug report… Support tickets I could understand, but there isn’t a cloud build option option in the issue tracker to even log the bug under .
In anycase, it appears to be back working for me now :)!