Hey,
I was just wondering why Unity sometimes selects the parent and sometime the child of an object when I select it in the editor with my mouse.
Because I have several waypoint containers and I wanted to select the waypoints to give them specific behaviors. But on some containers unity just won’t select the child when I select multiple object with my mouse, while it works for other points. I find that kind of annoying as it’s not really good for my workflow ![]()