Hi there,
Does anyone know the actual length of one unit in unity?
For example, if I was to do this,
float speed = rigidbody.velocity.magnitude;
for example, how would I go about saying converting that into either knots or mph. (Knots is prefable for our project)
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Also rather than start two threads, does anyone have any good links regarding airplane physics in unity? tutorials/example code etc.
Cheers ![]()