Unit sized gaps between my blocks?

I used the script below and this tutorial to follow along: Unity 2D Top Down RPG - Episode 2 - YouTube

using UnityEngine;
using System.Collections;

public class Levels : MonoBehaviour {

private int levelWidth;
private int levelHeight;

public Transform NcolWoodOneTile;
public Transform NcolGrassOneTile;
private Color[] tileColors;

public Color NcolWoodOneColor;
public Color NcolGrassOneColor;

public Texture2D levelTexture;[34992-screenshot+(70).png|34992]

// Use this for initialization
void Start () {
	levelWidth = levelTexture.width;
	levelHeight = levelTexture.height;
	loadLevel ();
}

// Update is called once per frame
void Update () {

}

void loadLevel () {
	tileColors = new Color[levelWidth * levelHeight];
	tileColors = levelTexture.GetPixels ();

	for(int y = 0; y < levelHeight; y++)
	{
		for(int x = 0; x < levelWidth; x++)
		{
			if(tileColors[x+y*levelWidth] == NcolWoodOneColor)
			{
				Instantiate(NcolWoodOneTile, new Vector3(x, y), Quaternion.identity);
			}
			if(tileColors[x+y*levelWidth] == NcolGrassOneColor)
			{
				Instantiate(NcolGrassOneTile, new Vector3(x, y), Quaternion.identity);
			}
		}
	}
}

}

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