Unit Testing for Unity 2017.1 and VS on OSX

Hi,

I’ve just started on a new multi-platform project, for the first time using 2017.1 and VS for Mac. I am a little unsure what the workflow is for setting up the unit test structure for this combination. Normally I would create a unit test project parallel to my “ordinary” project by adding a project to the solution. However, the only applicable option I can find in VS for Mac is to create a .NET Core Test Project. But since Unity is running against the Mono runtime, I guess it would be better to use that for the tests as well. How do you guys set this up in your projects?

Unity Test Runner is not an option for you?