Unite Now - Faster Level Design Iteration with ProBuilder and Polybrush

Unite Now Session
In this session we will show you how the designer and artist-friendly tools provided by Unity come together to help you iterate on your level design more efficiently, by refining the level layout and making adjustments to the assets as you test and balance gameplay.

When
Thu, July 23, 9:00 AM PT

Where
You can watch the session here!
Make sure to sign up to get access to all Unite Now content.


A team of product experts from across Unity will be available during and after the session. Our Community team will continue to field questions to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread. Only questions related to the topics of the session are permitted.

We really look forward to hearing from the community.
Thank you!

1 Like

Links don’t point to the content i guess.

Thanks! It should lead you to it now.

How to move poly brush scattered objects to another unity project ?

With FBX Exporter package, It could be done.
You can right-click on the prefab and then select Export to FBX. Then just import that FBX file to another Unity project

Thanks

Hi i’m following the tutorial now but i cannot find ProGrids in the package manager. Using Unity 2020.1

Edit: You have to enable preview packages, using the settings menu in the top right of the package manager window

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I can’t find definitive answer if polybrush can/should be used in production build.
Are there any arguments against it?

Should it be only used to create mesh for export option, or polybrush component is suitable to use in final build?
The same goes to polybuilder.

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How did you even create the level plan texture? I want to create a level with a similar workflow, but I don’t know how to create that texture.