Unite Now - Power to the Artists: The Evolution of 2D Game Tools

Unite Now Session

Explore how Unity’s 2D toolset has evolved to include a host of powerful graphics features such as dynamic lighting, materials, shaders, and post-processing. Learn how these tools combine to unlock many significant artistic and workflow outcomes for 2D games.

When
Thu, May 7, 9AM PT

Where
You can watch the session here.
Make sure to sign up to get access to all Unite Now content.


Together with this Unite Now session we are also hosting a Q&A here in this thread to answer as many of your questions as possible.

A team of product experts from across Unity will be available starting after the session. Our Community team will continue to field questions to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread.

Some basic rules

  • Don’t bundle multiple unrelated questions in one reply. One question/topic per reply.

  • Only questions related to the topics of the session are permitted.

  • All questions will be fielded by our Community Managers (@LeonhardP and @AskCarol)

  • Replies will have to be approved by the moderators to show up in the thread.

  • Once approved, the questions will be forwarded to the relevant experts.

We really look forward to hearing from the community.
Thank you!

Currently I use Anima2D for my project, in the video they show a new way of having animated 2D Skeletons, is Anima2D going to be obsolete in favor of this new mode? In terms of performance, I will notice a significant improvement between the use of any of the 2 animation modes?

Thanks in advance

time captured in the video:

2 Likes

Hi @LOOKM2

The 2D Animation package is the current and supported solution for skeletal animation. Anima2D is no longer in development. We recommend users to make the switch to using Unity 2D Animation tooling to help us consolidate our efforts and make it better.

We are also working to improve the performance of the 2D Animation tools. One simple way to get a performance boost at runtime is by installing the Burst and Collections packages from the Package Manager. This allows the 2D Animation package to use Burst compilation and low-level array utilities to speed up Unity’s processing of Sprite mesh deformation. Read more about this in the Optional Install for Improved Performance section of this post: 2D Animation is out of preview for 2019.3

1 Like

I have a little bug in my first game prototype. I’ll attach a video to show it. I have tried all kinds of colliders, but these one work the best. While they still don’t work very well. I hope someone can help me with my bug.

Thanks for the feedback and questions. I’m closing this thread now. Please feel free to create a new thread if you have further questions.