Hello All
I have same script on many instances of game objects.
Once the gameobject is shot the script sends to a reference script a score.
Hence the reference script is responsible for counting the scores based on the “death” of the shot gameObject.
Recently I had to place the reference script on one more game object, and now I have two instances of this script in the scene, each one of them is instantiating different number of objects I need to shoot in my game.
Now, when I shoot a gameobject instead of having the score go: 1,2,3,4,5,6,7…
The score goes like: 1,2,3,4,5,1,2 - this is because the count happens on boths scripts and is sent to one canvas that is updated due to the script that sends the method.
My Question is then: Is there a way to have the count save a current integer as a score and update this integer regardless the origin of the game object ?