I was wondering which unit measurements the Collider2D use for its radius. I have set it to 3.44 but in world units its diameter is only around 1.5. I read in the docs that it is in local space units, but how are these units calculated?
It might use an input diameter and report a radius? By the sound of your numbers that would make sense anyways, albeit not actually making sense logically other than with those numbers
Actually its the diameter that is around 1.5, I just edited my question above. So its seems the local radius is twice the size of the world unit diameter. But not sure why that makes sense…
Is your scale smaller than 1? If it is then the radius would also be changed
1 Like
Yes that seems to be the issue, I assumed though that the radius would scale along with the object, but seems that is not the case. Thanks for the help!
No problem, glad I could help!