Unity 1.5 unleashed on the universe

Dear community of wonderful creative and skilled people (and everyone else too).

A few minutes ago we released Unity 1.5. At the same time we replaced out website with a newer and better one. We are shivering with pride.

Go download now Unity 1.5 now all you license holders: it’s a free upgrade. Everyone else: go download it too. You’ll be amazed.

Release notes here: http://unity3d.com/whatsnew-1.5.html
Download here: http://unity3d.com/try.html

Press releases and all that jazz will follow after the weeekend.

We love you :slight_smile:

d.

Lol, you’re getting very metaphysical today inside the Unity-verse. We love you guys too for this realease which is truly awesome… now go get some sleep :slight_smile:

I had to download the latest .fbx exporter to get the new animation stuff to work correctly, but it’s sweet!

Thanks–and I hope you get to sleep now :smile:

I can finally say thank you to everybody who worked very hard with this update, from the engine to the docs and the tutorials and the etc.

This one gave me more goosebumps than the versions I had before!

Awesome!

Ray

Great work all you guys. The site looks great! The profiles will really inspire new users as to what they can do.

It’s absolute great! thks for you great work!!!

Finally done! Congrats David and Joachim and the rest of your team. Great job on the new release. And a “thank you” to Chris who worked with you guys to get that CINEMA 4D importer done which makes for a real nice workflow now (no need to export as .fbx anymore).

Enjoy the weekend folks!

Thomas

I’m getting a “Failed to update Unity Player” error in my browser after updating and trying to launch Unity web content.

I’ve tried the 1.5 bundle and the stand-alone installer for the player.

This is on an Intel Macbook Pro.

Did a small mistake in here. It’s nothing to do with Unity 1.5 as such, but the auto-updating of the web-plugin. We’re on it and will be there real soon.

So much for going home post-release… we’ll be here for a little while longer.

d.

Hey D-Man!

While I’ve got your attention, I noticed a Unity logo when the download started (and before it errored out). Is there something special that we have to do to make those logos go bye-bye in 1.5?

Take a look at the dashboard widget html to see how to provide your own logo and progress bar.

Thanks, Joe!

Thanks, OTEE, this looks like an amazing upgrade! (Nice home page too.)

The mesh scripting is a fantastic surprise–sounds perfect for some things I’ve wanted to do for years.

And the rest of the feature list–wow.

Okay, I figured out how to get rid of the Unity logog on a widget, but when I create a Unity webplayer using the 1.5 release, I still see the Unity logo while the play loads in the web browser.

How do we override the logo in webplayers?

You tried changing the generated HTML?

d.

Let me take another look.

BTW, the new website is pretty cool, but you really need to get a link to the plugin download page on the homepage.

Okay, I’m stumped.

I tried taking out the classid stuff in the Unity-generated HTML, but I still get a Unity logo when my web-based Unity applets are loading.

So, what do I need to do? Is there a piece of template HTML available maybe? Or even better, could the next version of Unity just generate logo-free Widget and webpage code for Pro users?

TIA!

there is no link to the forums from the main page o!O

Yes, but it is on the Community page. That location makes sense to me :slight_smile:

Hey Guys excellent work. I havent fired up the new version but I have read the new tut’s. I’m thoughroly impressed. Its as though you were listening to me personally! I feel totally inspired all over again…Thank you -your work is utterly liberating for the artists in our little virtual community…
I hope karma comes by and sorts you out!
AC