Hi,
as some may have noticed I happily found this thread about using the Retina display with Unity 1.7.
All works like expected but I have a problem with getting touch events on Unity’s GUI elements now. As a GUI.Button() function requests no X/Y coordinates there is no way of manipulating the current touch position. But this is what I need. So…is there an “out of the box” way of checking GUI events by validating Input’s X/Y coordinates? I need to build my own routine otherwise and I dont want to reinvent the wheel twice.
regards, Axel