We’re proud to announce Unity 2.0.2, one of those small-but-big releases
Just counting in optimizations and bugfixes, Unity 2.0.2 is a huge release. But we added a few features and improvements too, mainly focusing on improving on the new features that were introduced in Unity 2.0. With this release we’re also officially introducing the Unity Resource area, but most of you will know about those 30 great resources already.
In any case, go fetch the installer and update your games for maximum stability and performance.
Just as awesome as all the other “minor” updates you guys give us. Lots of these issues were bothering me already, and others I could have seen myself stumbling upon after long enough. I’ll download when I have time!
This is kind of funny because I was one of the first to grab it, but I haven’t installed it yet.
I have a quick question first. Will it overwrite my 2.0.1 app file or just make a new one leaving me to manually remove the old one? It’s my first incremental upgrade, so please forgive my ignorance. I just wanted to know beforehand.
Thanks guys! This is a really cool update - I love it! It fixes quite a few of the issues I was having… In particular, the nasty crash I had on my two Windows notebooks is gone for good. That’s sooo coooool!!! And no more ints instead of bools for RPCs, also very cool!
Now let’s move on to developing more cool games and adding even better features (and improving existing ones) to the funnest and most productivity-enhancingest game engine I know
… oh well, I guess for the UT-Masters ™ it’s time to party first, right!? 8)
Because there is no such issue. It is, of course, possible to make games which run badly, but that’s true of all engines. There’s nothing inherent in Unity that is slow; it’s up to you to respect the limits of hardware and implement scalability features in an appropriate way.