Unity 2.5 for Mac and Windows available now!

Today we are extremely happy to announce the release of Unity 2.5. For the first time Unity development is now available for use on both Mac OS X and Windows! True cross-platform development with Unity has now been realized. This has been an enormous project that has taken well over a year to complete, it’s a release that we’re very proud of having accomplished. What’s more is that during this effort we’ve also nearly doubled in size as a company and so there is a lot more on the way, it’s going to be an exciting year!

Windows Editor Support
Unity 2.5 adds full support for Windows Vista and XP with full feature parity and interoperability with Mac OS X. The Unity editor has been rebuilt to look, feel and function identically on both operating systems, each running the same underlying engine. The best part? Unity on either platform can build games for either platform!

Tabbed Interface
We took cues from the best designed applications, and the rewritten editor has received dozens of improvements. The most visible change is the tabbed interface, where every part of the interface can be moved, undocked to a secondary monitor, and even stacked to achieve logical grouping.

Completely Customizable Editor
UnityGUI, Unity’s own GUI creation system, now powers the entire editor and allows you to integrate your own unique level design tools, AI control tools, debugging tools, difficulty tuning tools, or anything else you need to optimize your workflows. Over 130 new API entry points enable you to create specialized, customized editor tools and build them into the existing Editor interface.

And more!
Of course there’s more, but instead of sharing it all here I’d like to suggest that you take a look at the following URL on our website for more information:

http://unity3d.com/unity/whats-new/unity-2.5

Of course if you’re just itching to download the new build then go for it!

Mac OS X: http://unity3d.com/unity/unity.dmg
Windows: http://unity3d.com/unity/UnitySetup.exe

Ready? Set? GO! :smile:

Gone! :wink:

Congrats!!!
I was in the beta and I’m really happy and thrilled about this release… Great work!

AWESOME!

I love you guys for creating such a nice engine.

Thank you, Tom and all on the crew. If I only could give back even the tiniest bit what you guys give us in the community… Thank you.

Finally, its been a painful wait but I am hoping it was worth it. Now I have to wait again until I get out of work to try it.

Exciting! :smile: Downloading this now!

Thank-you to all of the Unity Crew, and all of the Unity 2.5 Beta testers too.

and so it begins ; P

big congrats guys, now go have a drink!

WOW!!!Download as soon as possible!!! :shock:

Wow.

You guys are EARLIER with the release than your GDC estimate. This is very, very cool.

Congratulations! :smile:

Great! Now that’s one big anticipation fulfilled!!

But soon there will be the great wait for the next iPhone version…

At least I will not be waiting for that since I don’t have and don’t plan on getting a mac any time soon.

Props to the Unity team! So far it looks PFG. (Pretty “Darn” Great…)

Q: Is there any need to upgrade the AssetServer?

Cheers,

  • Tai

Does that mean the next iPhone version will be using the new interface?

Thanks,

No updates to the AssetServer.

Not necessarily, let’s worry about the next release we might do later, m’kay? I just want a few minutes of untainted joy before worry about what’s next. :smile:

That’s some good news! Congratulations :slight_smile:

Big congrats gentlemen (and to any ladies considering the new team size ;)) It must be a monumental feeling for sure.

~t

FYI, we said “around” GDC for a reason… :wink:

w00t x 10000000000!

ahhhh! I find this news out 20 minutes after I get to work… now I have to wait aaaallll daaayyy longgggg… grumble no fair :stuck_out_tongue:

Great to hear that it’s out though! Hopefully with some mass testing we’ll iron out any bugs that might appear.

edit: and I’m not going to say I told you so, but I checked my e-mail and didn’t get any announcement yet. 8)