Unity 2013.1f1 Windows standalone x64 wont run on other machines

We’re trying to build a standalone to share with an tester external to our team.

Each team member can successfully build and run a standalone for Win x64 on their own machine.

None of them will run on another machine. Nothing happens, there’s no pause or anything. We’ve turned off all virus/firewall protections to test too so it is not that

Internally we’re sharing the standalone and resources etc via GIT with no ignore - so everything that is created by the build process is shared.

it has a couple of basic assets and the Steam VR Unity Plugin 2.15

Any thoughts

The first thing I’d do is send a .zip of all files for the build from one computer to another, unzip, and try running it. That is to eliminate your use of version control for sharing builds as the issue. Also I’d check what the standalone player log says is going wrong.

Thank you Joe.

a zipped version worked.

So, now to find what is missing!

1 Like

I’m glad that suggestion helped.

@ Likely a *.dll. Search for those first.