Greetings,
I recently (yesterday) upgraded my Unity project from 5.5 version to latest 2017.
Everything went fine, all the assets and scripts were upgraded correctly.
The editor is also working fine, no problems whatsoever.
The problem is when I want to build my game, Editor will crash every time I try to do so
(loading bar goes to “Building Player” stage).
I tried the following:
Reinstalling GPU Driver. (AMD RX 460)
Running Unity as Admin.
Trying to build single scene.
Running Unity Editor without RivaTuner Statistics Server. (MSI Afterburner)
Searching similar problems with components listed in text crash file.
(I never had problems like that with the previous version of Unity, also I never had to turn off any additional software like RivaTuner Statistics Server)
Any ideas how can I fix it?
Link to Crash files:
Click
Thank you in advance!
No idea, but we’ve got the same problem. Did you send a crash report?
Yeah, I did - I was curious if somebody had already same problem or had already fixed it 
Thanks for the response!
Small Update: Editor crashed meanwhile working in it. I was just moving around objects, and - crash. Same error output modules like in txt I’ve linked. Strange.
Another Small Update: Reinstalling Microsoft Visual Redistributable 2010 also did nothing. Still visible as component in crash txt file.
Edit1: both x86 and x64
Another Small Update: Making clean project,without assets, is working correctly. Maybe one of the updated assets is causing instability… but there are no errors in the console - It’s harder to determine which one is faulty one.
I’m going back to older version of Unity for another few months or so. I think that I should stick to one version of it for rest of development and don’t mess with upgrading it.