Wellp installed the new version of Unity today. Can’t open it up. Task manager shows no activity for Unity.exe in other hand Node.js: Server-side JavaScript has high 40-50% utilization. Nothing happens, though.
Manually terminating Node.js from taskmanager makes the Unity loading screen move to the log-in screen. However, there filling log-in credentials and pressing next just makes the window close. It would seem that something in the Node.js (that always opens up with Unity) is stopping the process. I’ve got no clue what, though.
I tried disabling all firewall/antivirus stuff. I’ve tried unplugging my usb peripherals. Nothing seems to let me load up the client, though. Any suggestions?
While this has been mentioned sometimes (in various different forms) already I’ll just leave this here so that maybe the next person doesn’t have to spend 10 hours trying to figure this out:
The issue: Unity won’t load from the first image screen. Terminating Node.js from task manager allows moving to sign in screen but inputting credentials crashes the program there. Appdata local Unity editor log file shows:
"
“missing: unity-editor-home@0.7.18, required by unity-editor@5.7.0”,
“missing: unityeditor-cloud-hub@0.0.15, required by unity-editor@5.7.0”,
“missing: unityeditor-collab-history@0.6.13, required by unity-editor@5.7.0”,
“missing: unityeditor-collab-toolbar@0.7.8, required by unity-editor@5.7.0”
"
The most manual simple solution (for me anyhow and apparently many others) to go to:
C:\Users\YourUserOrAdminUserIguess\AppData\Roaming\Unity\Packages
In this folder you should have
.npm - folder
node_modules - folder
package.json - JSON file
and four different .tgz files
Now if you DO HAVE the node_modules folder it should contain subfolders with matching names for all of the .tgz files. If it does contain all of them then this probably isn’t the issue you are suffering from.
If you DONT HAVE the node_modules folder, or it lacks some folders for the .tgz files create them.
Example would be unityeditor-cloud-hub-0.0.15.tgz from this file you should extract the contents of the PACKAGE folder (but not the package folder itself) into the node_module folder as unityeditor-cloud-hub folder.
So then you would have
Roaming\Unity\Packages\node_modules\unityeditor-cloud-hub
And this folder would contain the dist folder and package.json file extracted from the .tgz file.
After manually creating the node_module folder and extracting the .tgz files there my unity finally loaded up and I got into the sign-in menus that allowed me to activate the client with a license.