I’m a new Unity user, trying to follow the very basic Google VR tutorial for ioS here:
I’m using Unity 2017.1 and have downloaded the Google VR SDK from here:
When I open the GVdemo scene and press play, I get the message:
To use the controller, please upgrade to a version of Unity with the GVR native integration.
I don’t see the stereo image and the mouse does not respond with or without the ctrl key clicked.
I have ‘Virtual Reality Supported’ checked under player settings, with ‘Cardboard’ selected.
There are several older threads elsewhere with this error - but none that I can find that present a solution.
Should add I’m working on Mac OSX 10.10.5
What controller are you using? The Daydream controller is not usable in Cardboard AFAIK and I’m not sure that the GVRDemo actually supports non-Daydream controllers.
That message seems to be a bug in that GVRDemo scene. The GVRDemo scene is suppose to work in Cardboard mode, which will use the gaze reticle instead of the controller. Make sure you only have Cardboard selected in the Virtual Reality Support settings.
The stereo rendering in Unity Editor has been removed since Google VR Unity SDK 1.50. Though you should still be able to use move the mouse while pressing the alt key to simulate the head pose movement. The stereo rendering should happens correctly on Device.
I’m unity user, I don’t know how to start my project VR with new version 2017.1.Before this version I already use 5.5 version to do my project vr and now I want to develop new project vr with this new version. Can anyone teach me from the start how to start making
Google vr? I’m new developer in Vr and AR.