On the release notes:
Editor: Fix vertex snapping having inconsistent accuracy at different zoom levels (738271)
… which is nice for those who are working with modular design, like me.
But now the problem is that it’s not matching as intended, creating some gaps or overlapping between meshes.
I didn’t know where to post for the Unity people to know, so they can fix this as soon as possible, because in my case can’t work for now.
UPDATE: Noticed that the error level (gaps/overlapping) depends on pivot points.
I’ve been messing around with my modular pieces, changing pivot points, just to see how it behaves, (it actually works pretty well with pieces with similar pivot position) but it still is a mess that needs to be fixed.
I want you to test it for yourself so you can tell me, do you have the same problem?
Thank you.