Unity 2017.1 Deferred Rendering

Hey, in the release notes for Unity 2017.1 it says that Deferred Rendering is supported on iOS (A8, Metal, OGL3.0), but mentions nothing about Android support.

Also, the page for Deferred Shading says it’s NOT supported on mobile. What gives? What’s the current status?

Thanks,

  • Rick

Thanks for posting that page. I hadn’t seen it, and it directly contradicts this page in the Rendering Paths docs (which says it works on mobile devices with OpenGL ES 3 or Metal devices with at least an A8). I’ve been trying to figure out why my mobile deferred rendering has been so slow here .