Hey, in the release notes for Unity 2017.1 it says that Deferred Rendering is supported on iOS (A8, Metal, OGL3.0), but mentions nothing about Android support.
Thanks for posting that page. I hadn’t seen it, and it directly contradicts this page in the Rendering Paths docs (which says it works on mobile devices with OpenGL ES 3 or Metal devices with at least an A8). I’ve been trying to figure out why my mobile deferred rendering has been so slow here .