I am having an issue with the Unity Editor on a very large VR Project, which is crashing after exiting play mode (not 100% of the time, but probably ~80% of the time and it seems to be related to how long I play for).
I had the issue in Unity 2017.1.1p3 and 2017.1.1p4 but was hoping it would be solved with 2017.2.
The Editor log has nothing in it after the crash, and the crash is “Unity Editor is not responding” until I click close.
I make a copy of the project and then start to remove stuff from it to the point where it doesn’t crash anymore. Once it stops crashing, I know what I recently removed and integrate that thing again. If it crashes again, I found what is causing the issue and can either fix it or create a smaller project to submit a bug-report.
Following 1) to create a smaller project that can be used to reproduce the issue sometimes doesn’t work and the crash only occurs in combination with “everything else”. In this case, you can submit a bug report without your project attached and ask Unity QA to provide a secure location where you can upload your project 20gb size, because the Unity Bug Reporter Tool cannot handle projects larger than 2gb afaik. They usually reply with a password protected owncloud link. If you have a slow internet connection, another option would be to send them your project on an USB stick via snailmail.
These approaches are time consuming, but sometimes you don’t have a choice right?!
I highly recommend to submit a bug-report though, the editor should never crash. From my experience, it’s very unlikely that Unity is able to fix those kind of (random) crash bugs if they do not have a project to reproduce the issue and test their fix against.
Hi
am having an issue with the Unity Editor on a very large VR Project, which is crashing after exiting play mode (not 100% of the time, but probably ~80% of the time and it seems to be related to how long I play for).
I would still try to submit a bug-report. The editor should never crash and if you have a case where a crash is reproducible, a bug-report helps Unity to stabilize their software, which in turn every customer benefits from.
Recently I have upgraded my unity 5.6.1p1 project to 2017.2.0 for MR support. But after resolving all of the code and compiling issues, now the editor is crashing as soon as I hit the play button. Usually you get the bug reporter windows if unity is crashed unexpectedly! but in this case I am not getting that window.
Here I have attached the editor log file, please check and revert ASAP.
I see that on release page of holotoolkit (Releases · microsoft/MixedRealityToolkit-Unity · GitHub) it mentions that for hololens you should use unity2017.1.2 with specified win SDK. I tried doing that but in that case I get spammed with RenderTexture.GenerateMips failed: …
and on issue tracker it says that this error has been resolved in Unity2017.2 but I am kinda stuck here with holotoolkit and unity. Can you guys assist me out here??
I didn’t went for patch since that is not confirmed to be resolving this issue. Although I managed to to run the scene in editor after removing hololens camera rig and Input manager. I will see if I can get around it.
Had the same issue. In our case seems like it was caused by the Timeline when it tries to stop or play Audiosources that are disabled in the scene. Make sure all Audiosource gameobjects that are referenced in the Timeline are enabled when you press play. Hope this helps.
I’m pretty sure Unity staff is going to ask you to submit a bug-report. If you want to speed things up, you can already submit a bug-report following the advice given in this document.
Does Unity’s bug-reporter automatically appear if the editor crashes? In this case, most of the data is added to the report automatically. If the bug-reporter doesn’t show up automatically, you want to check if you can locate the most recent crash.dmp file yourself and attach it to the bug-report. See this post to find out where the crash.dmp is saved.
Using the bug-reporter is an important step, it makes sure the report is in Unity Technologies bug-tracking pipeline and has to be processed at some point. Using the forum is often used to add attention to an existing issue, but does not replace submitting a bug-report.
It’s from advantage to attach a project to the bug-report that UT can use to reproduce the issue and test their fix against, this is especially important for crash-bugs. Adding a video that shows how to reproduce the issue and the issue itself has proved useful for me as well. It’s hard to argue if Unity is really crashing if you attach a video.
The easier an issue can be reproduced by QA, the more likely it is to get forwarded to a developer, who might or might not work on a bug-fix for that at some point.
After you submitted the bug-report, you receive a confirmation email with a Case number. UT often asks us to post the Case number in the forum thread, which allows them to find that bug-report if they look at your post.
Following these steps will increase the chance that UT is looking at the issue tremendously.