Greetings,
One of my game development team mates is experiencing a very annoying bug in which if he switches projects using the Unity 2017.2.0f3_46dda1414e51 editor, it crashes. It also will randomly crash for no apparent reason on Play.
He cannot send the project attached to a bug report that it triggers the most on as it contains just over a dual-layer DVD worth of assets. Here’s the start of the log, in case anyone wants to cross-reference other similar issues:
Unity.exe caused an Access Violation (0xc0000005)
in module Unity.exe at 0033:40991e89.
Error occurred at 2017-11-19_041058.
C:\Program Files\Unity\Editor\Unity.exe, run by [username].
61% memory in use.
8092 MB physical memory [3131 MB free].
11164 MB paging file [3006 MB free].
134217728 MB user address space [134216494 MB free].
Read from location 00000100 caused an access violation.
Context:
RDI: 0x00000000 RSI: 0x079a2570 RAX: 0x00000000
RBX: 0x00000000 RCX: 0x00000000 RDX: 0x00002e38
RIP: 0x40991e89 RBP: 0x00000000 SegCs: 0x00000033
EFlags: 0x00010246 RSP: 0x005fcc10 SegSs: 0x0000002b
R8: 0xffffffff R9: 0x42fe7da8 R10: 0x625c3a43
R11: 0x005fcbb0 R12: 0x005fd318 R13: 0x00002e38
R14: 0xffffffff R15: 0x00000000
He has provided me with the crash log and crash dump, but I am unsure where to upload these for Unity Tech to analyze. It could be a machine-specific issue, however other software on his machine run fine and don’t crash with Access Violations. WinDBG and Visual Studio 2017 crash analyzer don’t reveal any culprits but I’m not a low-level debugger.
Please do not provide ‘canned’ answers that are not constructive.
I appreciate the help. Could a rep from Unity Technologies also chime in and tell me where to send the crash log and dump to?