Unity 2017.2 regression

I was getting 30-40 fps on android in Unity 5.6.3p4 and now the maximum is only 10-25fps in Unity 2017.2.1p1 without any change.
My test scene is about 200k poly each frame and 10 heavy physics cars.Is there any one here having similar problem???
Phone spec : snapdragon 400 (4 cores) Adreno 305

This came up a few days ago in the Android forum:

I recommend to give the proposed workaround a try, perhaps it fixes the issue for you as well.

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This come from Unity 2017.2 relalease note I’ll try to force 60Fps via code as suggested by guys on the forum

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Tried some fix in 2017.2 but it’s still slow compared to 5.6.I’ll try 2017.1 or maybe 2017.3