I just updated Unity 2017.1.0f3 to Unity 2017.2.0f3 and was wondering why some script files couldn’t be found. Starting up Visual Studio and compiling the project I got the error that the script paths of some scripts are too long.
Unity is 64-bit so the path length shouldn’t be a problem and why didn’t the problem appear with all Unity versions I’ve used before 2017.2. Is there a way to get rid of this problem without moving the project to another folder?
I’m using Windows 10 64-bit.