Unity 2017.2 some script paths are too long

I just updated Unity 2017.1.0f3 to Unity 2017.2.0f3 and was wondering why some script files couldn’t be found. Starting up Visual Studio and compiling the project I got the error that the script paths of some scripts are too long.

Unity is 64-bit so the path length shouldn’t be a problem and why didn’t the problem appear with all Unity versions I’ve used before 2017.2. Is there a way to get rid of this problem without moving the project to another folder?

I’m using Windows 10 64-bit.

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Since this is a new bug in Unity 2017.2.0 I guess we’re all interested in finding the problem and getting it fixed, right? :wink: