Hi all, I can’t get anti-aliasing to work on Safari (target platform WebGL) with the latest Unity release. AA works fine on Firefox and Chrome (they both use a WebGL 2.0 context). Just Safari (which uses WebGL 1.0) seems to have an issue with AA. Maybe it’s worth mentioning: I’m using forward rendering.
I’ve already posted a ticket for this some time ago: Unity Issue Tracker - No Anti-Aliasing in WebGL1.0 which was closed and states that the issue is fixed with Unity 2017.3. But I’m still able to reproduce the mentioned behavior.
Can anyone confirm this?