Unity 2017.3.0f3 - no AA on Safari (WebGL)

Hi all, I can’t get anti-aliasing to work on Safari (target platform WebGL) with the latest Unity release. AA works fine on Firefox and Chrome (they both use a WebGL 2.0 context). Just Safari (which uses WebGL 1.0) seems to have an issue with AA. Maybe it’s worth mentioning: I’m using forward rendering.

I’ve already posted a ticket for this some time ago: Unity Issue Tracker - No Anti-Aliasing in WebGL1.0 which was closed and states that the issue is fixed with Unity 2017.3. But I’m still able to reproduce the mentioned behavior.

Can anyone confirm this?

Have you read this about WebGL 1.0 AA in the manual?

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Awesome, thanks! Disabling “Allow HDR” did the trick.