I got these error messages when trying to build my game to apk
Win32Exception: ApplicationName=‘C:/Users/username/AppData/Local/Android/Sdk\platform-tools\aapt.exe’, CommandLine=‘package --auto-add-overlay -v -f -m -J “gen” -M “AndroidManifest.xml” -S “res” -I “C:/Users/username/AppData/Local/Android/Sdk\platforms\android-27\android.jar” -F bin/resources.ap_ --extra-packages android.support.v7.cardview:android.support.compat:android.support.coreui:android.support.coreutils:android.support.fragment:android.support.mediacompat:android.support.v4:com.google.android.gms.ads.impl:com.google.android.gms.admob.impl.license:com.google.android.gms.admob:com.google.android.gms.admob.license:com.google.android.gms:com.google.android.gms.common.license:com.google.android.gms.gass:com.google.android.gms.gass.license:com.facebook:com.facebook.android:com.google.unity.ads:android.support.v4 -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\cardview-v7-23.4.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.android.support.support-compat-25.2.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.android.support.support-core-ui-25.2.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.android.support.support-core-utils-25.2.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.android.support.support-fragment-25.2.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.android.support.support-media-compat-25.2.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.android.support.support-v4-25.2.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-ads-11.8.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-ads-lite-11.8.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-basement-11.8.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\com.google.android.gms.play-services-gass-11.8.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\facebook-android-sdk-4.14.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\facebook-android-wrapper-0.0.0\res” -S “D:\My Documents\Business\Penguin Jump\Temp\StagingArea\android-libraries\support-v4-23.4.0\res”’, CurrentDirectory=‘Temp/StagingArea’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start ()
(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Please help me!