get following error when starting a project with 2017.3 update.
[Package Manager] Server::EnsureServerProcessIsRunning – ReadyRequest exceeded maximum alloted time, ran for [10] seconds
I have to run under a proxy to avoid firewall block.
get following error when starting a project with 2017.3 update.
[Package Manager] Server::EnsureServerProcessIsRunning – ReadyRequest exceeded maximum alloted time, ran for [10] seconds
I have to run under a proxy to avoid firewall block.
I’m getting the same thing. When I do that I get
“Setting up noproxy from UNITY_NOPROXY environment variable. Setting to: localhost”
repeated several times before I get:
[Package Manager] Server::EnsureServerProcessIsRunning – ReadyRequest exceeded maximum alloted time, ran for [10] seconds
[Package Manager] Server::Kill – Server was shutdown
[Package Manager] PackageManager Server::Start – Process restart attempt #2
[Package Manager] Server::Start – Port 53868 was selected
Is the same issue tracker 931921 fixed but now is returned.
Hi @louisachee and @Slock20969,
Unity sets `UNITY_NOPROXY` to `127.0.0.1,localhost` by default. I see this is not what is logged on your machine. If you have set this environment variable , just make sure to include `127.0.0.1` in the list. If you haven't set this environment variable, could you please post the exact version of Unity you are using or report a bug?
Regards,
Pascal